UNIT 16 - P1 (Resubmision)




P1  Explain how different sound elements are used


Film

The film 'Edward Scissorhands' uses different sound elements to portray different meanings and representations. In fact, at the beginning when the intro of the film is played there's a soundtrack playing with it. It's a mysterious and sci-fi music that accompanies the initial of the film, alongside some credits to the film and visuals that supports the science fiction look and a representation related to this genre. Also, the piano sounds match with the beginning of the intro as it conveys a little beginning and developing that would build later on with the soundtrack. This is enhanced when there's a triumphant sound that evolves gradually with the introduction of the violin sounds and the vibrant loud roaring sound that is played when the title of the film is displayed on the screen. This moves on with the developing of some howling sounds and eerie music when it shows a frightening object with spider webs all around it, making the look of a monster. This is reinforced with the convergence of the scary soundtrack that goes along with it. Later on, there's a stable and soft tune while there's a low angle shot of old rusty stairs going upwards with the name of the cast appearing one by one slowly in white colour font. With different transitions techniques of fade ins and outs, dissolves and zooms there's a matching of different scenes and adding different instruments and sounds that adds on to the final soundtrack, showcasing different camera angles and imagery related to the film. All the machinery, robots, and mechanical devices highlighted within the different scenes suits with the soundtrack, as they work together to create a representation of genre and portray its conventions. The use of low key lighting throughout the scenes flows well with the overall look of the intro as it really works together with the soundtrack, and creates that sense of science fiction imagery.


TV Advert


The TV advert 'Cadbury - Mum's birthday TV Advert 2018' the sound has been used in several ways to portray different things. There's an ambient sound of kitchen with the noise of plates, knives and people talking in the background which recreates the sensation of someone working in a restaurant. This is supported with the help of the appropriate visual of the woman working in a kitchen. Later when she is in the bus she there's a sound effects of an interior of a bus. Through quick cuts the sound also changes in order to assimilate to what is in the scene like the atmosphere of an outside environment when she is walking towards her daughter and talking to the phone. then when the girl enters the store the sound slightly changes to portray that environment of an inside place. This adjustment of sound and lowering it down also flows well with the scene, as while she talks to the shopkeeper her voice is clearly. This shows how sound has been manipulated properly to make the dialogue stand out and understandable for the audience. There are some wild tracks when the man is holding the chocolate and laying on the counter, as well as when the girl puts her buttons as money next to it one by one. This delicate use of sound shows how the sound parallels with what the girl is doing making her look innocent and sweet. This creates a sense purity and pleasing towards the girl. By her actions of doing things that normally kids would do shows the delicacy of children. There's another use of dialogue when the man responds to her, and when the girl says Happy Birthday Mum and she replies by saying thank you and hugging her. The soundtrack here stays the same delicate and tranquil as before, portraying continuity and again a serious happy moment between a mother and her daughter. Then the voice over saying there's a glass & a half in everyone supports the visuals at the end promoting the product, as this is a television advertisement.


Video Game

The video game 'Call of Duty Modern Warfare' uses different sound elements to show a variety of different things in the game. These are to alert the player what is happening and what he has achieved, which enhances the engagement of playing the game. There's a use of triumphant music that accompanies and introduces the game, that renders meaning and representation of war, military, battles and missions, as the show it's about the themes of violence like shooting people. Therefore, the use of this soldierly music reinforces the visuals within the video game with the sounds presented. When there is a scene of a birds eye view shot of maps focusing on specific area by zooming in and out, there's a beeping sound that emulates the scene giving a sort of reality within the verisimilitude of the game and that of the player. This produces and builds attention for the player so he can stay focused on it. There are sound effects of drums and military music which assists for the building of tension and generating the personal wanting to be prepared to shoot and hence play the game. When there are little graphics of screens appearing on the display, the beeping continues and there's also a voice over speech of someone talking about the situation and informing the player about different tools and techniques that may be used as well as sending signals and information about people and locations within the game. The music soundtrack is uninterrupted and persistently plays throughout the game to keep up the adrenaline. The voice overs with instructions and data are presented in a way that is seems that they are actually talking into a receiver, emphasising the game and captivates the surveillance of the player. The sound is also used with little animations and graphics of vehicles, tanks and other war weapons, which demonstrate and give information of its properties, structures, potentials, different components, etc, to enhance more the game for the player. Other sound effects show the winning and create excitement for the player, demonstrating that they have managed to kill or someone, keeping the player more engaged and builds satisfaction towards the game. In addition, there are many wild tracks of explosions, fires, guns, bullets which match with what the character is doing, so when the player shoots, it directly produces the noise so that meaning is enhanced to the game.

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